16 research outputs found

    Game Refinement Relations and Metrics

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    We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose probability distributions over moves, rather than single moves. Given a goal, for example, reach a target state, the question of winning is thus a probabilistic one: what is the maximal probability of winning from a given state? On these game structures, two fundamental notions are those of equivalences and metrics. Given a set of winning conditions, two states are equivalent if the players can win the same games with the same probability from both states. Metrics provide a bound on the difference in the probabilities of winning across states, capturing a quantitative notion of state similarity. We introduce equivalences and metrics for two-player game structures, and we show that they characterize the difference in probability of winning games whose goals are expressed in the quantitative mu-calculus. The quantitative mu-calculus can express a large set of goals, including reachability, safety, and omega-regular properties. Thus, we claim that our relations and metrics provide the canonical extensions to games, of the classical notion of bisimulation for transition systems. We develop our results both for equivalences and metrics, which generalize bisimulation, and for asymmetrical versions, which generalize simulation

    Towards Compatible and Interderivable Semantic Specifications for the Scheme Programming Language, Part I: Denotational Semantics, Natural Semantics, and Abstract Machines

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    We derive two big-step abstract machines, a natural semantics, and the valuation function of a denotational semantics based on the small-step abstract machine for Core Scheme presented by Clinger at PLDI’98. Starting from a functional implementation of this small-step abstract machine, (1) we fuse its transition function with its driver loop, obtaining the functional implementation of a big-step abstract machine; (2) we adjust this big-step abstract machine so that it is in defunctionalized form, obtaining the functional implementation of a second big-step abstract machine; (3) we refunctionalize this adjusted abstract machine, obtaining the functional implementation of a natural semantics in continuation style; and (4) we closure-unconvert this natural semantics, obtaining a compositional continuation-passing evaluation function which we identify as the functional implementation of a denotational semantics in continuation style. We then compare this valuation function with that of Clinger’s original denotational semantics of Scheme

    The SCEL Language: Design, Implementation, Verification

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    SCEL (Service Component Ensemble Language) is a new language specifically designed to rigorously model and program autonomic components and their interaction, while supporting formal reasoning on their behaviors. SCEL brings together various programming abstractions that allow one to directly represent aggregations, behaviors and knowledge according to specific policies. It also naturally supports programming interaction, self-awareness, context-awareness, and adaptation. The solid semantic grounds of the language is exploited for developing logics, tools and methodologies for formal reasoning on system behavior to establish qualitative and quantitative properties of both the individual components and the overall systems
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